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Dec 29, 2009, 7:43am




Anime & Avatar RP Board :: RPG :: SciFi RP (under construction) :: Esgalia's work board
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 AuthorTopic: Esgalia's work board (Read 142 times)
esgalia
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 Re: Esgalia's work board
« Reply #15 on Apr 24, 2009, 2:14pm »
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Well, that's why I have the little cult on the moon for, and I also have a minor plot point (potential campaign) involving the salvage/recovery of the deep sea dam/power generators. You can stand on the Earth no problem, but you'd need a hell of a lot of equipment to stay there for long.

Not so sure about the whole asteroid thing, as to me it sounds like a recipe for diaster, especially considering the current tech levels. Mining operations in the asteroid belt on the other hand, that's plausible.
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 Re: Esgalia's work board
« Reply #16 on May 28, 2009, 10:58pm »
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These are the first books races and classes
Races:
Humans
Terians
Siege
Infected Terians (these will probably be in the monster manual only
Kitsune
Shifters
Nexu
Saiberian
Clawdite
Geo-sain
Mutalisk
Archon monster manual only (probably)

Classes
Assassin
Brute
Engineer
Guard
Pilot
Gun Bunny (name might change)
Medic
Sniper
Shark(rouge)
Tech

And also on the web site there will be party killer (if someone wants to hurt the party they play this)
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 Re: Esgalia's work board
« Reply #17 on May 29, 2009, 1:38am »
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And also go to <http://www.apxn.us/APXN.html>

That is all I have so far
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esgalia
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 Re: Esgalia's work board
« Reply #18 on Jun 12, 2009, 5:43pm »
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Was going over the outline from Monday today and had a few thoughts. Some may be repeats from Monday, so sorry in advance if I'm repeating.

For damage types, is there going to be piercing type, or is considered to be blunt? Also, is it safe to assume that burn damage goes to vigor?

For the whole issue with unconscious range attacks, how about +5 to melee and long range modifiers don't apply?

For the Crippled section, I was thinking since the Siege rely on mechanics to improve their health, it should be a special concern for them, like increased risk of being crippled in battle due to mechanical failure and/or being destroyed.

About Distracted and Unaware Opponents, unless this is going to be like Gurps, it seems a bit redundant. Attacker gets +2 to an unaware opponent, and defender gets -2 to defense, which means the attacker really gets +4 to the surprise attack.

For Reeling, I like it, but as an idea, how about -1 to attack and defense at 50% health and -3 for 25% health. That way, there could be a skill (i.e. Adrenaline) or a class skill for the Brute or Gun Bunny class (whatever soldier is) that negates the penalty of the 50% yet still has the effect of low health.

Finally about Aiming, this is mostly for snipers, but I remember watching a special about how after two shots the barrel become hot and actually effects accuracy. So I was thinking that after two consecutive turns attacking with a firearm based weapon accumulate a -1 per turn after the limit, which decreases by 1 for each turn not firing. And as an add on, weapon fails when it reaches, say, 10.

That's all for now. BTW if Sunday is still on I'm free only in the early afternoon.
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